RocketJump is an arcade-style mini-game where players navigate a rocket through an endless asteroid field, dodging obstacles and testing their reflexes. This fast-paced game features an increasing level of difficulty as players progress, challenging them to maneuver through unpredictable asteroid patterns.
I developed RocketJump as a learning exercise to explore Unity and C#, designing all the assets from scratch and writing every line of code myself. Through this project, I gained hands-on experience in Unity's game development workflow, physics engine, and scripting system. I also created custom sprite assets using Adobe Illustrator.